I'm a gameplay programmer with a passion for great user experiences. My goal is to be a leader in robust architectural design, solid development processes, and facilitating excellence in others. Most of all, I believe in working on things that are worthwhile, things that are so great they must be brought from an idea into reality.
The last game I published professionally was ARMAJET, an awesome 4v4 competitive shooter with mobile/PC crossplay by Super Bit Machine. Before that I worked with studios of all sizes, from AAA developers like EA and Ubisoft, to match 3 games with Jam City and card battle games and mobile apps as a freelance developer.
All the opinions on this blog are my own and don't reflect the views of any organization.
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